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Scenocosme : Grégory Lasserre & Anaïs met den Ancxt
Solo show

Labanque / Centre de production et diffusion en arts visuels - Béthune (Fr)
Curator : Philippe Massardier

01/04/2017 - 23/07/2017

Visual and sonorous interactive artwork
Scenocosme : Grégory Lasserre & Anaïs met den Ancxt

Metamorphy is a visual and sonorous interactive artwork. Spectators are invited to touch and explore the depth of the semi-transparent veil. This symbolic skin has an elasticity which is incorporated within the process of metamorphosis : the veil is deformed when the spectator interacts, and it becomes again rigid when the spectator stops touching it.
The exploration of depths into the veil reveals various meditative universes, through organic, liquid or incandescent substances. Metamorphy creates an ambiguity between a real physical space, a virtual space materialized by the reflection of a mirror, and a virtual space generated by the videoprojections of a digital device. In this sensory artwork, real reflections and virtual images get mixed up, give the illusion of a distorted reality. Like a music score, each interaction zone on the fabric offers sonorous matters (sound effects) when the spectator pushes on it with his hand. Then, when nobody interacts with the veil, it becomes rigid and virtual matters disappear. The spectator’s reflection only remains.

Lumen Prize Silver Award (international award for digital art) - London (UK)
Interfaces Award / Interactive Art Competition / honorable mention / Center for Science and Technology of the Arts (CITAR) - Porto
Support : Région Rhône-Alpes [SCAN] Soutien à la Création Artistique Numérique, Ville de St Etienne

Matières sensibles
Sound Sculpture on wood / Interactive marquetry
Scenocosme : Grégory Lasserre & Anaïs met den Ancxt

Sensitive matters is a serie of sculptures made of very thin and delicate wood veneer sheets. These sheets of wood have distinct sonorous touch zones that follow the natural veins of wood. Our research have enabled us to develop an artistic and technical process invisible and delicate. A meticulous and invisible design work gives us the ability to define a musical score spread over different areas of the wood. We invented this process of Bio hacking that we call "interactive marquetry".
Our wood sculptures produce sounds when the spectators touch them. We use sounds to stimulate haptic and gestural behavior. Thus, the design of these sculptures looks like instruments which reveal by the touch various kind of sounds. According to sculptures, the relation can be sonorous or at the same time visual and sonorous.

Award Human Interface Award / Phaenomenale / Science & Art Festival / Phaeno Science Center - Wolfsburg

Interactive and sonorous tree
Scenocosme : Grégory Lasserre & Anaïs met den Ancxt

Phonofolium is an interactive artwork with a living tree reacting to the human electrostatic touch by a sound, a voice.
Our body continually produces an electrical aura, which cannot be felt. It acts here on the vegetable foliages by offering the experiment of a relation with a reactive tree to our existence. In their artworks, they create hybrids between plants and digital technology. Plants are natural sensors and are sensitive to various energy flows.

Coproduction : Conseil général des Alpes de Haute-Provence

Sound and interactive sculpture with leathers
Scenocosme : Grégory Lasserre & Anaïs met den Ancxt

Membranes: A sensory artwork made of interactive leathers.
Membranes is an hybridization between natural element and digital technology.
Membranes is a sensory interactive artwork made with leathers.
This interactive and sound installation is composed of two skins.
It’s possible to interact alone or together on both sides. The leathers react to the electrostatic contacts of the human body. Each contact produces scalable sounds, depending on the quality of the approach and depth of the contact.
The two skin surfaces are both composed of a polyphonic sensitive score. They are separated by an interstice, which is reduced under the action of the contact. This work plays with degrees of proximity, intimacy between two leathers, and between two bodies which interact together. It is an invitation to a musical proximity. It allows to be listener and sensitive to an other visitor which interacts in order to create, to experiment sounds produced together.
Sound materials evoke meditative universes, of organic, liquid substances etc.... and encourage spectators to have delicate behaviors with the work.
An invisible technological process is used on the stretched skins. This meticulous work gives them the ability to design a sensitive sound score on different areas at the surface of the leather. In contact with the hands of spectators and their electrostatic energy, these touch areas produce distinct sounds.
These skins produce sounds when the audience slowly or strongly touch. The sound textures evolve according to the quality of gestures and touches from the public.
For this hybrid instrument, the leather keeps the natural shape of the animal: neck, front and hind legs in order to produce a singular mirror to the body. The skin of humans as the animal meet, approach and play a musical proximity. The skin also becomes a medium, an intermediary who draws a sensitive meeting between several people who interact on both sides.

Coproduction : Artois Comm./Labanque
Musée de Millau et des Grands Causses

Région Rhône-Alpes [SCAN] Soutien à la Création Artistique Numérique
Le projet Membranes a été sélectionné par la commission mécénat de la Fondation Nationale des Arts Graphiques et Plastiques qui lui a apporté son soutien :

Rencontres imaginaires
2013 - 2017
Behavioral interactive videos works
Scenocosme : Grégory Lasserre & Anaïs met den Ancxt

In the interaction space, the spectator is faced to an interactive mirror screen. This one reflects his body, his face. Virtual hands and faces are trying to touch him, to catch him. These hands and faces have lots of various behaviors and question relationships to the other. The hands feel the presence and move along the face of the viewer. When he goes away, the hands and faces disappear. They will reappear with other behaviors when a new person will come.

Lauréat de la Bourse en art numérique ICI ARTV - Montréal
Soutien : Surrey Art Gallery, Consulat général de France à Vancouver, British Columbia Arts Council
Coproduction : AADN - Arts et Cultures Numériques

Lights Contacts
Interactive installation with human body and skin from public
Scenocosme : Grégory Lasserre & Anaïs met den Ancxt

This interactive artwork installation is perceptible by two people or more. This sensory installation is tactile and sonorous. It proposes an original and interactive staging among spectators' bodies. They are transformed into real sonorous human instruments.
We want to provoke, to overturn degrees of proximity that we use in our relationships with known or unknown people.

Prix Qwartz Arts Nouveaux Médias
Prix de la création Arts visuels et technologies Bains numériques #5
Prix du public à Lab30 - Media Arts Festival - Augsburg
Coproduction Centre des arts d’Enghien-les-Bains, Scène conventionnée pour les écritures numériques

Nuées passantes
série de dessins, crayon et encre de Chine

Cogito ergo sum
Sensitive and interactive salt skull
Scenocosme : Grégory Lasserre & Anaïs met den Ancxt

The skull is made of several interactive zones which produce sounds with electrostatic contact of the visitor. The spectator is invited to put the headphone in order to explore with his hands the different zones of the salt skull. This intimist staging generates a symbolic mirror between the salt skull and the head of the visitor.

The positioning of the hands over the different areas of the work affects the sound spatialization. The quality of gestures, the intensity of contacts and electrostatic energies reveal and change the various polyphonic sound textures associated with each of the areas of the soundscape. The interactive installation offers a sound exploration, meditative and intuitive of this unknown place that contains our thought. It is a sound interpretation of the geographical location where our thoughts are built, this terra incognita that is inside our head. This sound sculpture is made of salt, material both hard, precious, irritating, fragile and porous, which marks our skin.

Each part of the skull reacts by a different sound which evolves in texture and spatialisation according to the exploration of the surface. It is an organic soundscape which is listened in an intimist way. The visitor explores a singular anatomical and emotional excavation of an unknown and internal place, but full of geographical locations.

Coproduction : Artois Comm./Labanque

Marée noire
Connected artwork
Scenocosme : Grégory Lasserre & Anaïs met den Ancxt

This artwork is connected to internet and is scanning in real-time the RSS feeds of the medias.
The installation is made of a monitor for show some fractions of this furtive and immediate informations.
A medical perfusion bag is hanged above the monitor : this one is on perfusion, but the small bag of liquid contains black ink.
When some words referring to conflicts like disaster, tragedy or calamity of our society appear on the screen, then the real black ink covers the screen.
The drop of ink slowly slides from up to down of the monitor before falling to the ground.
Fine drops of ink falling down over time.
The liquid spreads very slowly.
It dries slowly on the floor and it darken more and more the sheets of paper from newspapers put on the ground.
Each morning of the exhibition, a new sheet of newspaper is added to the stack of newspapers of ink soaked before. Day after day, the newspaper stack increases.
In this work, the negative influence of media are dissolved inside the black ink and gradually invades the physical space under the work.
The ink stain of dark increases with the time and invides the territory like an oil spill. The influence of information becomes a physical accumulation: result of a slow media propaganda.
The media streams can affect in an indelible way our body, our mind. The screen, as a technological support for dissemination is here the sensitive witness of these media blasts.
The artwork installation is sweating, weeping, bleeding... transmits physically the media humors.
Originally, the word "humor" comes from a medical language. The humors were considered to be vital fluids inside the human body and whose imbalances could be responsible of diseases. Thus, black bile, from the spleen, refers to the character melancholy, anxious.
"Oil spill" also refers to the energy consumption linked to the data servers and the manufacturing of technological support.
Their environmental impacts seem to be invisible, but they have real impacts.
This oil spil increases like his energetic and environmental impacts.

Coproduction : Artois Comm./Labanque

Fluorythme 2
2013 - 2017
sound installation
Scenocosme : Grégory Lasserre & Anaïs met den Ancxt

Fluorythme interprets the natural fluorescence of plants, which varies between blue-green and orange under UV light. The rhythmic and sound depending on the leaves under the reading head of the turntable.

Version 2017 coproduction: Artois Comm./Labanque
Collaboration 2013 with the scientifique Angélique Gilson / festival Arts and Sciences Curiositas

sound installation
Scenocosme : Grégory Lasserre & Anaïs met den Ancxt

The reliefs of the times engraved in the rings of this tree are feeling and reading in real time and produce rhythmic sound.

Coproduction : Conseil général des Alpes de Haute-Provence

Matière noire : Brouillard quantique
Dark matter : Quantum fog
Interactive artwork
Scenocosme : Grégory Lasserre & Anaïs met den Ancxt

The viewer is sitting in front of a glass sphere. He/she is invited to take the time to watch it. When he/she looks at one part of the glass sphere, a visual and sound intrinsic agitation rises in the sphere. If the viewer focuses specifically on one part of the sphere, it becomes brighter and the forms become more distinct. When he focuses an another point of the sphere, this part is lit with the same intrinsic agitation, but sometimes with a different aspect. And if the viewer looks several times at the same point on the sphere, he will realize that its aspect has changed.
This sphere allows the viewer to imagine what could be a quantum object at the human scale. The eye of the viewer provides a "measurement" that freezes, at least for a time, several characteristics of the object while others are free to fluctuate. When the viewer stops watching the sphere and measuring its characteristics, the latter start fluctuating again and become blurred. These quantum behaviors are not possible in everyday life, and they appear generally with objects at the atomic scale (or lower). At larger scales, these quantum properties disappear and the behavior is described by classical mechanics, corresponding to our day-to-day intuition

Art & Science artworks realise with the support of La Diagonale Paris-Saclay in collaboration with the scientist :
Sébastien Descotes-Genon - Director of Laboratory of theoretical physics (CNRS & Université Paris-Sud)


Sensitive and interactive artwork made of clay
Scenocosme : Grégory Lasserre & Anaïs met den Ancxt

Touch softly the work or blow inside

This interactive arwork in clay reacts to touch and breath by organic and vibrant sounds.
It echoes back the intensity of the breath of the spectator.

Coproduction : Artois Comm./Labanque

Les cent visages
Interactive installation

Scenocosme : Grégory Lasserre & Anaïs met den Ancxt

This artwork is composed of a multitude faces from people.
The interactive installation grows and evolves during all the exhibition period.

A face appears in video projection on a fine circle made with stretch fabric. It is a symbolic skin to touch and explore.
When someone caresses / touches lightly deeply the fabric, another part of an other face appears under the hand.
Like a Russian doll, the faces are nested in each others. Or like a multitude of puzzle of faces superimposed each others .

A multitude of scenarios are possible.
A caress on the eyes reveals a sight of another person.
A touch on the lips of a man reveals the smile of a woman.
The light touch on the cheek of a child suggests the wrinkles of an old man.
The order of the faces is evolving also randomly after several minutes

The faces come from voluntary inhabitants filmed during few seconds.

Coproduction : Artois Comm./Labanque

Matière noire : Vide et matière
Dark matter : Vacuum and matter
Visual and sound interactive artwork
Scenocosme : Grégory Lasserre & Anaïs met den Ancxt

This interactive installation is a black parallelepiped. All interior and exterior surfaces reflect themselves to infinity. A hole allows to enter one's hand inside the box. Once in the volume of the glass box, the hand is covered on both sides by a visual and sound texture that reminds of the flow of particles going through our bodies at all times.

Art & Science artworks realise with the support of La Diagonale Paris-Saclay in collaboration with the scientist :
Sébastien Descotes-Genon - Director of Laboratory of theoretical physics (CNRS & Université Paris-Sud)

Sound art installation / art and nature
Scenocosme : Grégory Lasserre & Anaïs met den Ancxt

Put your ear against the trunk.

Pulsations is a sound installation artwork with a living tree. In contact with the trunk, spectators can hear and feel heartbeat’s sounds and vibrations.
With its roots and its high branches, the tree is a kind of link between earth and sky. For Jean-Jacques Rousseau, the wind enables the sap flowing, it is the outer heart of the plant. The tree is a symbol of the body too, through its cover and its flesh. It is like a mirror of the body. The spectator hears and feels the sonorous vibrations when he puts his ear or his body against the trunk. The entire tree is in resonance with a human heartbeat. This sound generates sensory relationships between the tree and the body.

Coproduction : Centre culturel de rencontre Parc Jean-Jacques Rousseau d’Ermenonville
Soutien : Park in progress / Transcultures / Festival City Sonic - Mons


Scenocosme : Gregory Lasserre & Anais met den Ancxt -